![]() The nature of hair or fur is that it is made up of a lot of very fine/thin strands. ![]() Hair rendering mode in Arnold attributes Min Pixel Width (MPW) Thick mode makes the hair looker more tube like. In this document, only the ribbon mode will be used, as it is the best mode for rendering thin hair/fur (the basis of this tutorial). The following image illustrates the differences between them. ![]() Curves can be rendered in three different modes: ribbon, thick, and oriented. MtoA uses Arnold curves primitive to render hair. General optimization tips and tricks will also be covered. The following tutorial covers aspects relating to both the Arnold curves shape node, and the standard_hair shader. The key parameters that affect hair rendering speed will be explained and illustrated with rendering examples. The purpose of this section is to give users a better understanding of how to render hair efficiently in Arnold.
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